Mesa

Return to Countries

Places
Harp bar

Mesa


Harp bar

I love this land… More, I think, than the people within it. I have wandered upon its rolling downs and crossed over its misty moors. I’ve trekked along it’s winding alpine berms and spotted wood elves within its glens. I’ve followed its sleepy brooks through enchanted woodlands and once seen pixies dancing in the moonlight of an unnamed glade. I have slain a troll crossing a murky ford in the swamps of Edalberith. I have known the bitterness of its winters and the glory of its Spring. In all my wanderings I have found this land to be true. Sometimes beautiful, often brutal, but always in the end, true.

Harp bar

Mesa
Government: Plutocracy
Ruler: The Van Gandt Family
Capital: Triumph
Major Faith: Soladaism
Size: 544,483 sq.miles
Population: 833,400

Mesa is a loose plutarchy. A half dozen very wealthy families make vast amounts of money exporting natural resources, and while they aren’t a government in the traditional sense, they are the primary source of employment. These family are very territorial and this has led to an almost constant struggle between all of them.

Like Leuda, Mesa was founded during The Ninefold’s rise to power. When religious fundamentalism was rampant in Kataan the Mesites escaped that by moving north into the foothills around the Dwarven Kingdom. Here they carved a basic existence from the woodlands.

Soon after the first settlements were raised a few wealthy entrepreneurs moved in and offered to employ the settlers. This arrangement grew quickly into something a grisly way of life. Workers live off the land, making just enough to live and scrape by, while the ultra-wealthy merchant families live in estates and mansions and own private mercenary armies.

Mesa is a grim place to live. The weather is often bad, with lots of rain and little sun. This makes farming difficult, though what makes it almost useless is the presence of trolls, ogres, orcs, goblins and worse lurking in the forests and mountains. The wealthy families offer protection, but the mercenaries they employ are often as bad. Adventurer’s looking to make a name for themselves often start out here due to the high volume of work.

But that’s only the case for the common folk. The merchant families live protected in the estates, surrounded by high walls and guarded by their hired swords. These families have gotten rich by exporting natural resources such as ore and lumber. Lately Mesa has gone through a recent boom thanks to a few lucrative deals with some enterprising dwarf clans.

While Mesa doesn’t have many large settlements, the couple of cities that are there have flourished into bustling trading posts and travel hubs where one can find or hire work. Mesa is a rich country with lots of opportunities; you just have to know the right people and have ample coin to enjoy those opportunities.

Other Cities:

Noble, Mercy, Lost, Grey, Edge, Sight, Drift, Rebirth

Major Geographic Features and Places of Interest:

Brackenwood, Red Lake, Song River, Emerald Sea, Shipbreaker Straight

Return to Countries

Mesa

Songs by the Hearth PenguinTamer