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Races of Illia

Illia is home to a myriad different intelligent races; some mortal, others magical, and still others supernatural. This section discusses the races that populate Illia, from the common to the rarely seen. Here you will find the way in which these races all fit into and inhabit the world of Illia, as well as setting specific details each race.

If you want a list of the languages that exist in the world, you can find out all about that here.

Humans are the most abundant race on the continent, living in all corners of the world, in all cultures. They have the potential for any profession, and are most noted for their tenacity and unwillingness to give up in the face of adversity. Stormhold, Kataan, Arran’ak and Mesa all sport large human populations, while Belegost and Drakovar have a minority human population.

Dwarves are an industrious race. Much of the world’s technological advancements wer invented by dwarves over the last 1000 years. Dwarves can be found in most any country; those that don’t live in the cities most likely live in tribal groups deep in the untamed wilderness. Their homeland is the country of Belegost, located in the north among the Cairngorn Mountains, though they are a common sight in any decently large city. Religion among dwarves is primarily the Mordinsamman, though there are exceptions (particularly in Kataan.

Dragonborn are most commonly found in Drakovar, though they are a familiar sight across the continent. Stormhold and Kataan both have large dragonborn populations, and Mesa to a lesser degree. A good number of dragonborn follow one of the paths of Celestianity, even those outside of Drakovar, as it is an important aspect of their cultural history. Those that don’t are most likely part of The Ninefold.

Shifter are a common race that many scholars believed descended by lycans due to their more animalistic features. An important aspect of shifter culture is their bloodline, or more generally, what animal they take aspects from. The most common bloodlines are feline, lupine, and ursine. Shifters are most common in Stormhold and Mesa, though you will find some in Drakovar and Oriath. Religious beliefs for shifters runs the gamut, and largely depends on cultural upbringing.

Eladrin are an uncommon sight to most, and live primarily in their own cities in Oriath or on the island Amalon off the northern coast of Stormhold, though a somewhat large group of Eladrin reside in Arran’ak. Eladrin have a particular fondness for overcomplicating things, most attribute it to the fact that they’re so long-lived. In general Eladrin are seen as fickle, unpredictable, and arrogant. Because of that a good number of people avoid direct association with them. Almost all Eladrin take their beliefs from the Seldarine, and it is considered exceedingly strange for them not to.

Half Elves are a half race that has bred true for as long as any can remember, and are the last remnants of elven bloodlines on Illia. Half elves are a known but uncommon in almost all societies. Religion is entirely cultural: some follow the Seldarine out of respect for their heritage, some are Solists, some don’t believe in the deities at all.

Tieflings are a secluded people, for the most part. A majority of tieflings live in Arran’ak, though many live in Stormhold or Drakovar, as well as a small number who live in Kataan. Many would say that they were touched by devils, or sold their souls to demons, but that is a superstitious rumor with no proof. There is no specific religion of their own that tieflings follow, and a good number of them tend to be either Solist or athiest.

Halflings, despite the stereotype that they are naturally lucky, have had poor luck in the past when it comes to society. A happy people without a strong ability to wage war meant that what few halfling nations arose were quickly squashed. Nowadays they are everywhere, though many people wished they weren’t. They are second class citizens in almost every place they reside: at best they are seen as extraneous to society, at worst they are seen as criminals and vagabonds.

Half Orcs are one of the more recent additions to life and society, and are almost exclusively seen in Mesa. Many try and act as human as possible to remain in cities, or pick up work as mercenaries or bounty hunters; anything that lets them move around a lot. Outside of Mesa it is highly irregular to see a half orc out and about; they are unwelcome in most rural towns, and untrusted in the larger cities.

Elves are the lost culture. No one has seen an elf in the last several hundred years, and they are considered extinct. The ruins of their great nation still stand in the dark forests of Eldarnath for those who brave the dangers, but as a people, their culture has been entirely lost.


Wayfarer’s Consortium
Perhaps the largest and most influential organization in all of Mesa, The Wayfarer’s Consortium oversees nearly 100% of the country’s trade, controlling all large shipping caravans and river barges.

Crimson Hand
A mercenary group located in western Mesa. Members of the Crimson Hand can be identified by a red hand-shaped tattoo somewhere on their body; such tattoos are the final rite to becoming a member.

Obsidian Legion
A group of mostly tieflings located in southern Stormhold whose primary objective is to collect ancient Turathi artifacts in order to preserve the history of the Turathi people and safeguard them from those that would use such artifacts for fell purposes.

Hookman’s Raiders
A roving mercenary band led by Hookman himself, an ogre with attitude. The raiders work all over the world, traveling on their cobbled-together airship, taking on jobs of the bloody variety. Though their prices are steeper than most mercenary bands, they have yet to fail a mission.


The most common form of currency that is accepted in all countries is the Imperial Standard, devised when Stormhold was founded. The Imperial Standard uses coins made of different metals: copper crowns are usually an inch in diameter, silver talons are smaller and thinner than copper crowns, gold suns are as thick as copper crowns though slightly thicker, and platinum dragons, which are as small as silver talons, but heavier. Each currency is exchanged downward at a rate of 1:100. That is, one platinum dragon is worth 100 gold suns, is worth 1,000 silver talons, is worth 10,000 copper crowns.

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